Though you can pause the game to play cards or equip items, everything keeps going around and around. Or there’s the “Village,” which heals your warrior and doles out quests. Devolver DigitalĪmong the 34 different cards are things like “Vampire Mansion,” which adds Vampires to nearby battles. “Manifestations of the mind made tangible and physical,” the lore reads, “these Cards are Pieces and Fragmented Memories of the Old World before it was destroyed by The Lich.” And each comes with a specific effect. With every victory comes a random assortment of equipable gear and Landscape cards you can play to remember and rebuild the world bit by bit. While you’re out in the field your hero automatically encounters and fights enemies. From there, you can retreat to a base that you can expand with collected resources, eventually creating a flourishing little village with NPCs and even more playable characters. Your amnesiac hero emerges from the abyss through sheer willpower and begins their endless cyclical trek through a misty road in the dark, ending a day when you get back to the campfire starting point. Couple that with some seriously cool lo-fi grimdark design aesthetics and a soundtrack that absolutely slaps, and you’ve got an enchanting little game. But the way these systems integrate and overlap is a stroke of intuitive brilliance that’s easy for gamers of all skill levels to pick up. Transcending genres, Loop Hero is an auto-battler, a procedurally generated roguelike, and a deck-builder with elements of base creation.
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